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Re: SX-13 [Re: Shadow969] #141548
07/17/07 23:42
07/17/07 23:42
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
were are the effects on the reactors ?

Re: SX-13 [Re: TheExpert] #141549
07/18/07 01:26
07/18/07 01:26
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
Quote:

were are the effects on the reactors ?



We're still working on them as with a lot of the effects in the game.

Heres some more screenshots from the production of the game:

Thanks for your feedback


KAIN - Coming soon...
Re: SX-13 [Re: Bright] #141550
07/18/07 07:28
07/18/07 07:28
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Keeps looking better and better
Nice planet

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: SX-13 [Re: frazzle] #141551
07/19/07 03:05
07/19/07 03:05
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
New 3D crosshair! (with the hud incorporated into it):




KAIN - Coming soon...
Re: SX-13 [Re: Bright] #141552
07/19/07 06:52
07/19/07 06:52
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:








Shocked by your own creation ^_^
I would too, it looks damn nice

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: SX-13 [Re: frazzle] #141553
07/19/07 12:56
07/19/07 12:56
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Nice. Only critic I have for now is that the crosshair is almost hiding the complete screen. I can´t see anymore with such a big thing. I mean I am targetting with that big thing on something, and wow!, I can´t see it anymore.

Not as worse as the new resident evil first person shooter cross hair. It´s the most annoying thing I have ever seen. Totally designed on, the game wasn´t hard enough, lets make a totally annoying and irritating crosshair.


:L
Re: SX-13 [Re: EX Citer] #141554
07/26/07 22:19
07/26/07 22:19
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
Screenshot of the new targeting system ^_^



KAIN - Coming soon...
Re: SX-13 [Re: Bright] #141555
07/26/07 23:36
07/26/07 23:36
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Are you using particle effects for your crosshair?!


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: SX-13 [Re: MrCode] #141556
07/27/07 01:06
07/27/07 01:06
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Looking awesome Bright, you come back stronger than ever everytime, great to see!

Re: SX-13 [Re: Nems] #141557
07/29/07 06:59
07/29/07 06:59
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
It really does look great. Congratulations and waiting to see more


xXxGuitar511
- Programmer
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