Hi all, for simulation and gaming the polycount is supposed to be as small as possible. I check out available models (both free and commercial), most of them are for max or maya and so on, but can be imported into MDL. But these models have as much poly's as possible to make them look real for static rendering. How do you approach this ? Simplify these models or just dont use them and make your own ? Any good online source for 3DGS models (free or $$$) ? cheers Sven
IT Development in VB,VC,Java.Consultancy and amazed by all kind of 3D stuff.
Core2Duo E6850,2GB,NV ASUS GTS 8800 320MB,Vista,Dell 24",Logitech G25, 3DGS Extra 7.05
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