So, I have an A6.6 C-Script project with a gun based on the Weapons AUMs, specifically launching a projectile (bullet) as a model vs. using c_trace. What I have found after converting it over to A7 Lite-C is that the bullets typically stop just short of impacting other entities, and the impact never occurs.

I then created another based on the bow/arrow script in a really early AUM and the grenade launcher from Weapons part 3 AUM so that I had an arrow that arcs as opposed to flying in a straight line. It works great except that the arrows most often stop just shy of impacting.

Is this a known problem? Why doesn't my gun/bullet code work in A7 when it worked in A6.6? I've tried every trick I know which isn't saying much. Has anyone here encountered this or heard of it? Anybody have any insight?

Thanks much.


To crush your enemy...see them driven before you, and to hear da lamentation of da vimmen!