Quote:

Those creatures at that conference seem to have great "religiousity" in them, but no creativity or imagination. lol




Interestingly, that is the exactly what is happening with people making academic educational games... they have great "pedagogy" in them, but no creativity. If it doesn't look like a test, smell like a test, and suck like a test, then they are not interested.

And again the same thing with Torque. They are at just about every academic/gaming convention I've attended and yet they have the same throughput as we do here at 3DGS. Lot's of talk talk talk about how torque can help them make their games and blah blah blah yadda yadda yadda... I get a little bit of bile rising in my throat every time I remember their worn out pitches repeated without change at every conference.

But don't let that discourage you, Ran; quite the opposite. Your game is sending a message about your religious worldview in a way that is more attractive to your audience, children, than any straight up choose-your-own-biblical-adventure game could. And Doug is 100% right that our mission is won by making creative and fun games AND networking... attend the conferences and find the one or two people that see things the way you do... build those relationships, nurture them as you would any other living thing... and when the time is right, Karma or God or whatever your spiritual metaphor of choice will bear the fruits of your labor!

Have you thought about direct sales, going church to church selling your wares?