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c_trace + use_polygon ignore passable entities ? #142138
07/19/07 14:36
07/19/07 14:36
Joined: Aug 2005
Posts: 218
Z
ZZZgames Offline OP
Member
ZZZgames  Offline OP
Member
Z

Joined: Aug 2005
Posts: 218
Hello .

The question is simple .

Its about A6 , version 6.60.


Code:
 c_trace(vector_from,vector_to,ignore_me|ignore_sprites|ignore_you|use_polygon);



Does this code line ignore the passable entities?


Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker
Re: c_trace + use_polygon ignore passable entities [Re: ZZZgames] #142139
07/20/07 09:24
07/20/07 09:24
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Yes, it does - the OBB collision detection generally ignores passable entities. This was changed in version 7.04.

Re: c_trace + use_polygon ignore passable entities [Re: jcl] #142140
07/20/07 09:56
07/20/07 09:56
Joined: Aug 2005
Posts: 218
Z
ZZZgames Offline OP
Member
ZZZgames  Offline OP
Member
Z

Joined: Aug 2005
Posts: 218
Thanks for the answer .
And not thanks for this lack .


Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker

Moderated by  old_bill, Tobias 

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