Thanks for the suggestion, but I have looked there many times and have not
found a complete list...

Anyway, here are the predefined engine matrices that I am aware of;

float4x4 matWorld;
float4x4 matWorldInv;
float4x4 matWorldView;
float4x4 matWorldViewProj;
float4x4 matView;
float4x4 matViewInv;
float4x4 matProj;
float3x3 matTangent;

Anyone have any ideas on how to transpose the matWorldInv matrix to create a
WorldInverseTranspose matrix, so I can finish my conversion?


Not two, not one.