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I've seen that thread, but it doesn't help, as my textures are defined by script, not by terrain skins. I could change to one with terrain skins, but I'm hoping I don't have to.





the problem is, that it is only possible to pass 4 entity skins and 4 materialskins to the shader. This shader needs 8 textures, so they all have to be used.
The C-Script part of that shader assigns the entity skins 5-8 to the 4 materialskins.
Maybe you could load the first four entity skins from the script but I have no idea, how that could be done...