Ok, as said I have access to 4 ent skins and 4 mtl skins. Which ones need to be mapped where?

ent:
1) base skin - fallback support, right?
2) mask

mtl:
1) diffuse 1
2) diffuse 2
3) diffuse 3

Which textures need to be normalmapped, and does the normalmap need to be dynamic (through material)?

Also, I can change the tiling factor through the shader, How do you want to access them through c-script (material or entity skills)?


The more info/details you give me the better!


xXxGuitar511
- Programmer