After reading doug's post at top of page was hopeing someone could tell
me whats wrong? As reported earlier my guard cbabe.mdl with stock templetes
seem to be malfuctioning. Most of the animations are working right but the
walk and run is just sliding around the screen. The legs have movement in it
is turning but not in stright line walking. If the same model is used as
the player 3rd person everything works right. Below is the notes from the
project manager the problem I think is in the bipedAnim01.wdl but thats
what I get and don't know how to fix. I have reinstalled windowsxp from
scratch as well as versions 6.3,6.4,6.5,6.6 & 7.0 with the same problem
in all fresh installs. At one time it was working fine.
Thank you for any and all help!

Project Manager: 1.7
Template: Template 6
Type: WDL Script
Date: 061011
Vers: 6.7
Req: 6.50.0

Main Script: C:\Program Files\GStudio6\work\lev1.wdl

gid01.wdl (5.0) (061011)
display00.wdl (5.0) (061011)
plSelect.wdl (5.0) (061011)
cameraTarget.wdl (5.0) (061011)
miscInput01.wdl (5.0) (061011)
plBipedInput01.wdl (5.0) (061011)
bipedPhy01.wdl (5.0) (061011)
*bipedAnim01.wdl (5.0) (061011)
bipedSnd01.wdl (5.0) (061011)
plBiped01.wdl (5.0) (061011)
cameraSelect.wdl (5.0) (061011)
camera1stPerson01.wdl (5.0) (061011)
trigger00.wdl (5.0) (061011)
particle00.wdl (5.0) (061011)
fxa01.wdl (5.0) (061011)
fxGore01.wdl (5.0) (061011)
weaponfx00.wdl (5.0) (061011)
weapons00.wdl (5.0) (061011)
aiFPS01.wdl (5.0) (061011)
plBipedWeap00.wdl (5.0) (061011)
plBipedWeapHUD01.wdl (5.0) (061011)
plBipedHUD01.wdl (5.0) (061011)
lift01.wdl (5.0) (061011)
saveLoad00.wdl (5.0) (061011)
saveLoad01.wdl (5.0) (061011)
menu01.wdl (5.0) (061011)
camera3rd01.wdl (5.0) (061011)