Thanks for your feedback guys.

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I'm interested in this. Would you please make a video while flying through a large szene?





I'm going to make a video as soon as I create a demo scene to show it off in Won't be long, stay tuned.

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Is there then always grass or not or will it be possible to define areas with/without/type of grass?

I like tha basic idea of your tool...





So far there are two rendering methods.

The user can place an entity in WED giving it the gom_Activate action. This makes the grass render across the entire map (including terrain and only on blocks with the 'grass' texture assigned to it)

The other method is placing entitys attaching the gom_Sector action to it. Users can setup a range on this entity using a skill which will make a certain type of grass only render around this objects range.

I'll write up a detailed manual to release with the script when its done. This will explain everything


KAIN - Coming soon...