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Re: Grass'O'Matic 3 - Alpha screens
[Re: Bright]
#142518
07/21/07 11:53
07/21/07 11:53
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Joined: Jan 2003
Posts: 798 New Zealand
Bright
OP
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OP
User
Joined: Jan 2003
Posts: 798
New Zealand
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Just for a laugh, grass fever has hit the techtest map! Got this running at about 55-60 FPS Warlock goes bush hunting:
Last edited by Bright; 07/21/07 12:48.
KAIN - Coming soon...
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Re: Grass'O'Matic 3 - Alpha screens
[Re: Bright]
#142521
07/22/07 08:52
07/22/07 08:52
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Joined: Oct 2006
Posts: 91
Ghost
Junior Member
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Junior Member
Joined: Oct 2006
Posts: 91
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Nice stuff. I think Heelx is right though, you need to think hard about how users can apply it easily. I will definitely be buying a copy
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Re: Grass'O'Matic 3 - Alpha screens
[Re: FoxZero]
#142525
07/23/07 01:32
07/23/07 01:32
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
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User
Joined: Mar 2007
Posts: 677
0x00000USA
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I assume you can use your own grass sprite, right? Because some may not want the grass to be so tall, . Looks really good so far.
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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