Yeah, I didn't come up with any ideas, and I didn't want to spam saying that I had no idea... lol.


The only thing I can really think of is to use an additional object for collision. A model with collision shapes at the defined positions...
But this isn't good.

Another thought was to store all of the collision info into an array as well. Then you can scan through the array after every move.
EX_ If an entity hits an object, then store in the array how far it moved before it collided.
Then after all objects have moved, scan through the array, and move all of the objects the shortest distance found in the array.
Yes, this will work. You'll just have to set it up properly. If you need any help/ideas of how to set this up, then I can try to write an example when/if I find time...


xXxGuitar511
- Programmer