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Re: new machine images
[Re: Machinery_Frank]
#142660
03/27/08 20:47
03/27/08 20:47
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Love the atomosphere around the entire work, it really feels sci-fi Off course, the models and the textures itself are even more impressive Btw, you really are creative with those nicks aren't ya ^^ Cheers Frazzle
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Re: new machine images
[Re: Machinery_Frank]
#142662
03/28/08 01:20
03/28/08 01:20
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Posts: 2,640
Earth
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woot! a borg alcove j/k... really cool work very nice models. would be cool to see 3dgs ingame shots though....
Last edited by Germanunkol; 03/28/08 01:20.
~"I never let school interfere with my education"~ -Mark Twain
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Re: new machine images
[Re: alpha_strike]
#142665
03/28/08 11:47
03/28/08 11:47
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
But the main point is, that you can not combine a mesh that looks like "clean star wars" with textures which look like "dirty alien".
Please look more carefully. The textures of the environment and the machines often use the same colors, similar dirt distribution, similar saturation and similar style.
There is no "clean star wars" at all. Star wars often uses white or grey colors without dirt and with colorful terminals. I am far away from this and this is what I had in mind: an industrial sci-fi look with mixed elements from cool history machinery.
And there is not a single mesh "borrowed" from StarWars. They have influences from real machinery combined with some new elements, slightly changed designs and more complex textures than real ones.
I dont like StarWars or Enterprise look. I want to have a more realistic appeal.
Models, Textures and Games from Dexsoft
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