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Re: Massive 3DGS Shadercollection
[Re: Slin]
#142866
07/24/07 23:06
07/24/07 23:06
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
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User
Joined: Mar 2007
Posts: 677
0x00000USA
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Quote:
your "Nvidia Shaderconvertions done by myself^^ (Normal, Parallax, Relief, metall and velvety shader)" in the "Shadermodel 3.0" subfolder works fine with shadermodel 2.0 (I have vsps2.0 video card).
Yeah, but on mine they run at about 3 FPS when I'm at least 10-20 quants away from each of them.
GPU: nVidia GeForce FX 5200 (256 MB VM).
Yeah, not for parallax/relief mapping, which looks awesome, but unfortunately as yet only on high-end GPUs. 
The fastest thing that will run in that level is the velvety shader (which really to me just looks something in a dull plastic container, ).
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