I got model from MAX6.0 and I used max2mdl exporter. And I use GameStudio Pro 6.60 and 7.04.
And i used .bmp skin in 3D MAX for all models.
In model editor the model looked correctly also in 3D MAX.
But in level editor it looked strangely. Actuslly it looks correctly in 3D View in WED. But it looks strangely when I run.
I think the problem is about z-buffer.
When I run the level with this model, model A (teaching tesk) is appeared ahead of another model B (student desk) where overlaped part, but model B is actually ahead of the model A.
See image below.
[image]http://novel.hanyang.ac.kr/picture[/image]
Thank you for your concern.
Last edited by hankiwan; 07/25/07 07:14.