If I make a sprite the size of the screen, oriented to always face the screen, will the pixels render 1-to-1, the way they do for panels? My concern is that there might be distortion due to the camera's arc. Will the rays traveling at an angle have to travel farther than the rays traveling straight toward the sprite?
Re: Sprite and Camera question
[Re: lyingmime]
#143261 07/25/0714:2007/25/0714:20
By screen entity do you mean view entity? I'm not sure what you mean by offsets.
I had the thought of creating a level entity made of 2 polygons and setting the four vertices to the corners of the screen using vec_for_screen, but I'm not sure whether this would get around the distortion problem either.
Re: Sprite and Camera question
[Re: lyingmime]
#143263 07/25/0716:0307/25/0716:03