Gamestudio Links
Zorro Links
Newest Posts
Training with the R bridge does not work
by frutza. 11/19/25 22:32
ZorroGPT
by TipmyPip. 11/19/25 10:10
MRC.c and WFO
by 11honza11. 11/18/25 15:22
webGL
by Ice2642. 11/17/25 21:27
Camera always moves upwards?
by NeoDumont. 11/17/25 09:56
Future of ZorroHFT
by TipmyPip. 11/16/25 13:52
COT Download with Quandl does not work
by Petra. 11/15/25 09:35
Zorro 2.70
by jcl. 11/15/25 08:43
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
0 registered members (), 7,247 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
SkinnyApe, tritom, sheliepaley, Blueguy, blobplayintennis
19179 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Texture #143271
07/25/07 09:09
07/25/07 09:09
Joined: Apr 2007
Posts: 83
prog Offline OP
Junior Member
prog  Offline OP
Junior Member

Joined: Apr 2007
Posts: 83
I want to make an acquarium(transparent water, where fishes are in the water).
For that, I have taken a block and applied water texture to it, but when i placed a mdl(fish) in it , it is not visible.
How to make the water transparent, so that the fishes in it are also visible.
(is there any option for a block to make transparent).

Re: Texture [Re: prog] #143272
07/25/07 09:51
07/25/07 09:51
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
You have got to create a seperate map entity.
Create a block, add ware texture etc.
Compile it as a map file.
Add it as a map entity in your original map.
Then set your flags.

I think that's how you do it.
Somebody correct me if I'm wrong.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Texture [Re: Nidhogg] #143273
07/25/07 11:37
07/25/07 11:37
Joined: Apr 2007
Posts: 83
prog Offline OP
Junior Member
prog  Offline OP
Junior Member

Joined: Apr 2007
Posts: 83
Thanks,
But,my problem is not yet solved...
I have made a map entity(wmb) and loaded in my map file but how can i make it transparent(or give an action) Do i need to change the settings or save it as some other form...

Re: Texture [Re: prog] #143274
07/25/07 12:00
07/25/07 12:00
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
right-click -> properties

that's just a guess;
i don't use WED but there should be a "transparent" flag somewhere under properties.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Texture [Re: JibbSmart] #143275
07/25/07 12:29
07/25/07 12:29
Joined: Apr 2007
Posts: 83
prog Offline OP
Junior Member
prog  Offline OP
Junior Member

Joined: Apr 2007
Posts: 83
Thank you...
It is done..


Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1