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Re: Rope! [Re: MrCode] #143349
07/26/07 08:03
07/26/07 08:03
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
vec_rotate. search for it in the manual. when you know how big you want the force to be, make that the x-component of the vector, with the y- and z- equal to 0. vec_rotate by the angle, and then you have that force in that angle. then use ph_addvelcentral or something similar.

i'm assuming this will answer your question -- if you just want to add torque then MrCode has your answer ^^

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Rope! [Re: MrCode] #143350
08/02/07 19:12
08/02/07 19:12
Joined: Jan 2007
Posts: 110
USA East Coast
K
KojaK Offline OP
Member
KojaK  Offline OP
Member
K

Joined: Jan 2007
Posts: 110
USA East Coast
I tried the sin(angle) * force or something and it worked for me.

Thanks guys


Lead programmer for Two Screws Loose Click here for our forums, and downloads for our games
Re: Rope! [Re: KojaK] #143351
08/22/07 18:27
08/22/07 18:27
Joined: Aug 2007
Posts: 27
M
Memphis Offline
Newbie
Memphis  Offline
Newbie
M

Joined: Aug 2007
Posts: 27
is there any example of this in action?, jus i'd prefere not to try if it is not as good as it sounds


Meka][Meka || TeamElite Owner Meka-Meka Programmers
Re: Rope! [Re: Memphis] #143352
08/22/07 18:57
08/22/07 18:57
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873

Re: Rope! [Re: Shadow969] #143353
08/22/07 19:15
08/22/07 19:15
Joined: Aug 2007
Posts: 27
M
Memphis Offline
Newbie
Memphis  Offline
Newbie
M

Joined: Aug 2007
Posts: 27
thanks will give that a try now


Meka][Meka || TeamElite Owner Meka-Meka Programmers
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