I really liked the atmosphere you have achieved here and the way youve overcome the hassle of terrain building to give a reasonable result.

A suggestion I have is to rebuild the weapon so that it looks like what it should do in real world terms (the POV uses to much of the closet part of the weapon at the mo..) using an old perspective trick.

In real terms, this would have your weapon looking too long and disproportionate but in FPP (First Person Perspective) it would look correct.

The perspective trick was commonly seen in graphics that appeared to display a scan code bar looking object but when viewed from an extremme angle, resolved itself to be a word or phrase, in other words, looked as it was supposed to look from the angle it is seen by.

Working on an Island scene too but have had to go back to the old sub-level loads rather than wide expansive views because of miss-using scan instructions so much, my level would always lagg out close to the edges as there was nothing for the scan scripts to read.

Any way, thanks for the showcase, keep on to it and good wishes.