I dont have access to my code at this time, so I can't try these suggestions yet, but...

Poison: I will try you suggestion when I get a chance.

Julz: Come to think of it, I have a prototype, but I may not have included the "POINTER* p" in the arguments in the prototype. Wouldn't this throw a compiler error? I know it does if the prototype is missing, but what if the arguments are different? Well, anyway, I know I'm not throwing any compiler errors before the game runs.


To crush your enemy...see them driven before you, and to hear da lamentation of da vimmen!