Quote:
because function overloading is supported, the compiler would probably think it's a prototype to a function of the same name, but different parameters. it only comes across the error at runtime when it comes across the effect call.
That makes sense. And, silly me, I did forget the POINTER* p in the prototypes. But that was not the only problem. After I added "max_particles = 50000;" to main, everything worked. Now all I have to do is tweak my once beautiful blood and dust particles for A7.
Another hurdle overcome.
thanks.
To crush your enemy...see them driven before you, and to hear da lamentation of da vimmen!
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