Hi Ello,
I hope you enjoy your holydays. I wish I could hang out a bit at a beach as well

For your hint with MultiSampleAntialias = 0;, Im afraid it didnt work.
I still have this strange behaviour when I use d3d_antialias.
I have no clue what it is responsible for that weird problem. Especialy because I can activate aa trough my card settings and everything is fine.
But I need this antialiasing feature!

cheers
zwecklos