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Re: Transferring Behavior? Possible?
[Re: Homifier]
#143705
07/27/07 13:07
07/27/07 13:07
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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Maybe saving the behavior data in a save game function before it exits and reload the saved behaviour data upon loading the new level.
Another way would be to use the skills var eg: my.skill1 = health my.skill2 = armour etc.
Either way both should work.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: Transferring Behavior? Possible?
[Re: Homifier]
#143708
07/28/07 00:21
07/28/07 00:21
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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You could make your own defines file. Or if your using A7 I think you will find the actions in either the biped01 or the bipedphy I think it is.
Good luck.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: Transferring Behavior? Possible?
[Re: Homifier]
#143710
07/28/07 00:43
07/28/07 00:43
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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If you payed for your key, after mid JAN or FEB this year yes. Uninstall your old version, Install A7 and then reinstall your key into the A7 folder. Remember to backup any projects and files you where working on before hand.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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