Hey GCMarc, I still haven't fixed my WAN problem. Also I recently started on a new multiplayer project where I tryed many possibility's to inprove online play. The multiplayer script I always use is based on the MultiPlayerBarebones by Locoweed. This can be found on the forum somewhere or on Locoweeds site. The camera on the ground is a basic multiplayer problem and can be fixed by starting your camera code on the clientside. Also you should take a look at the player_input function in the MultiPlayerBarebones, this is important if you want to move a character on online games. Last advice from me, try to put as many things on the clientside. For example, a tree on the server sends additional data to every client, but you can also use ent_createlocal to create a tree only on the clientside. In my new game I create every thing on the client except the player and other moving objects. Hope this helps, Molotov.

By the way, when I finally succeed in playing a game on WAN I will post the solution here.