Quote:

It looks to me like you have faces with vertices that need to be welded.
I would go into the source file and check the areas that appear to be "tearing"
and see if this is the case. Even if all of the verts are weighted, two
adjacent faces with vertices not welded will mean that the faces are not
sharing an edge. This could result in what I saw in your video.



I fixed the chest and neck tears simply rigging again the whole area. There was a problem with the vertex as you guess about.

I made another very short video, the model has a pair of animation and is not finished.
http://www.youtube.com/watch?v=yo_z4o0Ihpo