Definately on par with the highest standards of commercial game modeling. And the poly count is not too high. Maybe 6k-8k or more would be to high, but todays computers handle that just fine Just so I can rate myself, speed wise; From start to finish, without animations please pm me how long that model took. I'd be interested in seeing how long quality models like yours should take to make.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly