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Space Princess #144956
08/01/07 06:15
08/01/07 06:15
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline OP
Senior Member
Andvari  Offline OP
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
My latest model, the polycount is quite high (3700 triangles) and the texture size is 1024x1024

C&C welcome =)




mesh and wireframe




Last edited by Andvari; 08/01/07 16:57.

Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
Re: Space Princess [Re: Andvari] #144957
08/01/07 06:16
08/01/07 06:16
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
VERY NICE!

I'd love to see her with some animations though...


Also, maybe a little alpha/thinning/graining on the hairtips...


xXxGuitar511
- Programmer
Re: Space Princess [Re: xXxGuitar511] #144958
08/01/07 06:19
08/01/07 06:19
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Happy Birthday Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Very nice, beautiful woman and great outfit.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Space Princess [Re: xXxGuitar511] #144959
08/01/07 06:20
08/01/07 06:20
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline OP
Senior Member
Andvari  Offline OP
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
thanks XXXGuitar, you'll see her animated very soon


Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
Re: Space Princess [Re: Andvari] #144960
08/01/07 06:23
08/01/07 06:23
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
that's beautiful work, reminds me of a warcraft like style character.
What programs did you use and is she animated yet?


Re: Space Princess [Re: Matt_Coles] #144961
08/01/07 06:33
08/01/07 06:33
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
why are you so good!?
i always enjoy your showcases!

there seems to be a seem near her hip, but i'm not sure from this distance. i can't wait to see her animated!

@Matt Coles: i didn't realize you were aussie i was melbournian for 10 yrs before dad's work made me a sydney-sider.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Space Princess [Re: JibbSmart] #144962
08/01/07 06:44
08/01/07 06:44
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Perfect as allways


Visit:
schwenkschuster-design.de
Re: Space Princess [Re: JibbSmart] #144963
08/01/07 06:45
08/01/07 06:45
Joined: Feb 2003
Posts: 264
Michigan,USA
alienheretic Offline
Member
alienheretic  Offline
Member

Joined: Feb 2003
Posts: 264
Michigan,USA
Awesome as always!

Re: Space Princess [Re: alienheretic] #144964
08/01/07 09:36
08/01/07 09:36
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Great model, the texturing is amazing but I guess you're used to that kind of comment when making such a quality object

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Space Princess [Re: frazzle] #144965
08/01/07 10:17
08/01/07 10:17
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline
Senior Member
oldschoolj  Offline
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
Definately on par with the highest standards of commercial game modeling. And the poly count is not too high. Maybe 6k-8k or more would be to high, but todays computers handle that just fine Just so I can rate myself, speed wise; From start to finish, without animations please pm me how long that model took. I'd be interested in seeing how long quality models like yours should take to make.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
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