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Blender vs. MED #145083
08/01/07 16:32
08/01/07 16:32
Joined: Apr 2007
Posts: 67
suriname0 Offline OP
Junior Member
suriname0  Offline OP
Junior Member

Joined: Apr 2007
Posts: 67
I know Blender is "better" than MED, but I'm wondering if I should switch to it. Being a beginning user, MED is pretty easy; I was able to pick up most of the necessary functions without the manual. My worry is that Blender, if I switch, will be too confusing or time-intensive to learn, or I will be forced to learn/write plug-ins to use Blender content.

What are the pros and cons of Blender vs. MED?

What do you think I should do? Should I switch to Blender?


If I am posting, it probably means I am asking a question. Or faking my knowledge by agreeing with somebody else.
Re: Blender vs. MED [Re: suriname0] #145084
08/01/07 20:31
08/01/07 20:31
Joined: Sep 2002
Posts: 700
Orange County, CA
L
LogantheHogan Offline
Developer
LogantheHogan  Offline
Developer
L

Joined: Sep 2002
Posts: 700
Orange County, CA
It depends, I guess. I'm a pretty bad modeller, but I can get by with MED modelling small things like bottles, gems, and other items, and I'd rather use MED for these things than another modeller which might make modelling simple objects confusing. But forget humanoids. What is you goal of the main types of things you want to create?

Re: Blender vs. MED [Re: LogantheHogan] #145085
08/01/07 22:33
08/01/07 22:33
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
You have to read a tutorial for blender I learned it through reading the "Blender: Noob to Pro" tutorial (wich is much better now). It took me a few days to get into blender and I really don´t know many of it´s possibilities because it offers so many tools.
I really recommend you to go with blender. It is much more fun than with MED and you´ll be much faster.

@LogantheHogan: Especialy such simple objects as bottles are very easy and fast to create. For a bottle, I´d place four or fife vertices and use the spin tool. It would take not more than 30secs...

Since I know the basics of blender, I model much more than before

Re: Blender vs. MED [Re: Slin] #145086
08/02/07 15:51
08/02/07 15:51
Joined: Sep 2002
Posts: 700
Orange County, CA
L
LogantheHogan Offline
Developer
LogantheHogan  Offline
Developer
L

Joined: Sep 2002
Posts: 700
Orange County, CA
Oh, nice. Well I was just saying that may or may not be true, but it's nice to hear it isn't. thanks for the info

Re: Blender vs. MED [Re: LogantheHogan] #145087
08/02/07 18:06
08/02/07 18:06
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline
Member
Thracian  Offline
Member

Joined: Mar 2007
Posts: 261
Germany
First of all: There exists a very good export plugin by ventilator (the link is in his signature), so you don´t have to code one for yourself
Second: I like blender very much because after a short amount of time invested in tutorials and a very good book about it, i got to knoe the main functions and it´s always a wonderful moment when you discover a new function which improves your models or saves time =)
In addition to that, blender has lots of possibilities and functions and i think you can use your skills for other programs as well, so if you (what, of course, would be a pity) want to drop 3dgs for another engine or if you want to make little animation films, or whatever you won´t need a new program. I guess MED isn´t a very well-known tool.

To come to a conclusion: I´d use blender. It´s more comfortable, has lots of lots of functions and on top of that you have another very good community only for the modelling tool (though all my questions got answered in this wonderful forum )

Greetings, Thracian


------------------------

All programmers are playwrights and all computers are lousy actors.
Re: Blender vs. MED [Re: Thracian] #145088
08/05/07 16:28
08/05/07 16:28
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
User
JazzDude  Offline
User

Joined: Sep 2003
Posts: 733
Whitefish, Montana
There are a lot of little tricks and shortcuts to modeling that are easier to learn with a program like MED.
Having more options that you may never use increases the learning curve.
Once you have the basic techniques conquered you can always take that knowledge to a more advanced program.

I have had and used more powerful programs for years for video but for lo poly game modeling MED is all I ever use. I don't like the skinning system in the latest version, so I keep an older version for skinning.

MED has always had many detractors on this forum, primarily because there isn't good documentation or tutorials. But, IMO, it's excellent otherwise.


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