yes, that was the first thing i did.(my.passable = on and check the passable flag in WED).

The character will pass thru the sprites, which it's not supposed to, but that's a whole nother issue.

i have ignore_passable and ignore_passents also included in my c_move. Perhaps a bug?

i also tried turning off other actions and functions thinking it may effect it, but nothing.

thanks by the way for responding...:)

Last edited by seneca; 08/03/07 21:24.

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