I made a model of some hands in maya, and exported it using the exporter on the 3DGS homepage. It worked beautifully, untill I tried to import a gun model. It all looked fine, untill I put it into the engine, then the hands got all messed up. The hands look fine in the model editor, but when they are put into the engine, or I just go to file->engine preview, the skin is shifted a bit. Does anyone know how to fix this?


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