Hi everyone,
I've imported levels that I made in the latest version of A6 to A7. when I compile them and run through them, however, there are severe lighting problems on the walls. I am using block-based levels with BSP compilation (A7 Pro).
Take a look at the following two screenshots:
Screenshot 1Screenshot 2As you can see, there are shadows covering the walls. The edges of these shadows seem to come down vertically, then go across horizontally, with the lower end darkened. In addition to this, in the first screenshot, the wall appears to be sectioned off horizontally below the lights on the wall, even though the wall is made of one solid block.
The problem is, there are NO blocks creating these extreme shadows. All the walls in all the levels I have imported have these odd shadows on them. When I compile the levels in A6, the walls do not have these shadows, and I have not adjusted the lighting in any way whatsoever.
Does anyone have any idea what is producing these extreme shadows? No matter how I adjust the lighting or compilation options, they don't seem to go away.
By default, I had ambient light set to 15. When I change this to 0, the darkened areas in the above screenshots turn COMPLETELY back, as though light isn't getting onto those surfaces...which makes no sense, as those surfaces are the SAME blocks as surfaces that are getting lighting.
I'm completely stumped, so any and all help is appreciated.
Thanks in advance!
