ENTITY contains things like var skill[100], ANGLE pan, VECTOR x, and all those other things that belong to an entity.
Yes, but how, for example, does ANGLE actually rotate the entity? I understand the concept of a struct being an object consisting of various variables and pointers, but I don't know how you'd use say:
Code:
typedef struct { float rotate; } SPIN;
To actually spin an object.
Code:
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}