Quote:


ENTITY contains things like var skill[100], ANGLE pan, VECTOR x, and all those other things that belong to an entity.




Yes, but how, for example, does ANGLE actually rotate the entity? I understand the concept of a struct being an object consisting of various variables and pointers, but I don't know how you'd use say:

Code:

typedef struct
{
float rotate;
} SPIN;



To actually spin an object.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}