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Re: VGA CARD IN 3D GAME STUDIO - DON´T WORKS ? [Re: D3D] #145434
08/03/07 23:33
08/03/07 23:33
Joined: Aug 2007
Posts: 49
Rio Claro, São Paulo, Brazil
C
Cristiano_Iost Offline OP
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Cristiano_Iost  Offline OP
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Joined: Aug 2007
Posts: 49
Rio Claro, São Paulo, Brazil
- the slowdown happens in window and fullscreen;
- i are using the script newton dinamics in my main script, and he uses templates;
- the game use 120MB of memory

Re: VGA CARD IN 3D GAME STUDIO - DON´T WORKS ? [Re: Cristiano_Iost] #145435
08/04/07 01:18
08/04/07 01:18
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
you forgot the first and most important thing D3D said:
Quote:

Press F11 on your keyboard, make a screenshot with printscreen and post it here.



julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: VGA CARD IN 3D GAME STUDIO - DON´T WORKS ? [Re: JibbSmart] #145436
08/04/07 02:58
08/04/07 02:58
Joined: Aug 2007
Posts: 49
Rio Claro, São Paulo, Brazil
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Cristiano_Iost Offline OP
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Rio Claro, São Paulo, Brazil

Re: VGA CARD IN 3D GAME STUDIO - DON´T WORKS ? [Re: Cristiano_Iost] #145437
08/04/07 03:17
08/04/07 03:17
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Posts: 1,551
Netherlands


You forgot to press F11 (when you get the fps drop) on your keyboard to display the debug panel.


smile
Re: VGA CARD IN 3D GAME STUDIO - DON´T WORKS ? [Re: D3D] #145438
08/04/07 03:47
08/04/07 03:47
Joined: Aug 2007
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Rio Claro, São Paulo, Brazil
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Cristiano_Iost Offline OP
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Rio Claro, São Paulo, Brazil
[image]http://www.flickr.com/photos/10942681@N04[/image]

Last edited by Cristiano_Iost; 08/04/07 03:48.
Re: VGA CARD IN 3D GAME STUDIO - DON´T WORKS ? [Re: Cristiano_Iost] #145439
08/04/07 04:20
08/04/07 04:20
Joined: Mar 2006
Posts: 3,538
WA, Australia
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JibbSmart Offline
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Posts: 3,538
WA, Australia
alright mate, that "geo" with 62.7 next to it means that it's taking 62.7 ms per frame to render your geometry.

that explains why there wasn't much of a difference between 5 objects and 55 objects -- they aren't the problem (though you could so easily use lower poly-counts without any visual impact).

someone else can tell you what to do about your geometry, because i personally avoid level geometry.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: VGA CARD IN 3D GAME STUDIO - DON´T WORKS ? [Re: JibbSmart] #145440
08/04/07 11:11
08/04/07 11:11
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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Posts: 567
Spain, Canary Islands
The gamestudio A6 is best for fps
if you like to use for that type of models
you need A7

Re: VGA CARD IN 3D GAME STUDIO - DON´T WORKS ? [Re: Felixsg] #145441
08/04/07 18:03
08/04/07 18:03
Joined: Aug 2007
Posts: 49
Rio Claro, São Paulo, Brazil
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Cristiano_Iost Offline OP
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ok, so how i do to transform my models in low poly models, using 3ds max ?

Re: VGA CARD IN 3D GAME STUDIO - DON´T WORKS ? [Re: Cristiano_Iost] #145442
08/04/07 23:27
08/04/07 23:27
Joined: Mar 2006
Posts: 3,538
WA, Australia
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JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
i'd assume there is a "decimator" modifier that reduces poly-counts for you? that's how blender does it.

that's not your main problem though. it's the dodgy level. i'm not saying you have bad design, i'm saying there are certain things to keep in mind when making a level. i don't know what they are though soz. from the manual:
Quote:

geo time in ms for level geometry and sky rendering



maybe you could send in a screenshot of what you see in WED?

from felixsq:
Quote:

The gamestudio A6 is best for fps


unless you want an even better fps by using A7. A7 is faster than A6, especially for a level like that where bsp isn't going to do anything for you. unless of course each of the building have rooms inside them that you can go inside, but no one in the world would recommend doing that even with bsp culling.

julz


Formerly known as JulzMighty.
I made KarBOOM!
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