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Re: A7 vs A6
[Re: Tobias]
#145486
09/03/07 10:31
09/03/07 10:31
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Joined: May 2007
Posts: 175 Germany
dblade
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Member
Joined: May 2007
Posts: 175
Germany
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There is also a new Multiplayer example in the new A7.05 called pong I`m an owner of A7 Extra and it's GREAT Just try the good looking draw_line3d function @ Tobias: Ever tried the Physics Demo from the C-Script or LiteC workshops ? Looks great Something more is the Bones Animation also supported in A7 Extra BUY!!!!!!!!!!!
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Re: A7 vs A6
[Re: Orange Brat]
#145488
09/04/07 02:25
09/04/07 02:25
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Joined: May 2005
Posts: 819 U.S.
Why_Do_I_Die
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Joined: May 2005
Posts: 819
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Oh they are the same thing , the differences are so minute and pointless they dont count. Atari to Nintendo ? A6 to A7 is nowhere near that , it's the same garbage. Well A6 is not garbage, i'm quite happy with A6 , but A7 is garbage as an engine upgrade if you already have A6 , if on the other hand , you dont have gamestudio , then it's still a decent engine , but still , no where near where it should be , I mean , this people are suppossed to have a staff working on the engine full time , and this is all they could achieve in the yrs A7 was in development ? C'mon , Matt achieved more with Sphere and in less time , Sphere plugin would be a better upgrade as an engine than A7 , what a pile of turds.
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Re: A7 vs A6
[Re: Why_Do_I_Die]
#145489
09/04/07 02:58
09/04/07 02:58
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Joined: May 2005
Posts: 819 U.S.
Why_Do_I_Die
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Posts: 819
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A6 A7 A7 actually has an uglier gui , and doesnt even include a Techdemo to show off the "suppossedly new" features it has. A7 is just a big pile of crap , what a horrible piece of s***. HORRIBLE , all I see different is .c files , wow , like having the engine be more complex is really what we were after. Look at how popular all the plugins people are doing are , thats what the new A7 shouldda been , this is juts garbage. A7 IS GARBAGE , PURE 100% GARBAGE , and no one with A6 should even consider upgrading , unless your retarded that is. Edit: Well , I actually wanna retract what I said about A6and A7 being the same , I was wrong , A7 is actually worst than A6 , it's more confusing and with the same old problems of always , your walking backwards Conitec.
Last edited by Why_Do_I_Die; 09/04/07 03:12.
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Re: A7 vs A6
[Re: Why_Do_I_Die]
#145490
09/04/07 04:51
09/04/07 04:51
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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oh hey! it's "why do i die" again! i thought you would've been banned by now you're very quick to form an opinion about something you know nothing about. lite-C significantly expands horizons for programmers who'd rather not write plugins. on its own, lite-C is an enormous upgrade from C-script. don't be scared of it; it's as easy as C-script. it's almost exactly the same until you start making real good use of it. there are a fair bunch of other changes -- commercial now has render-to-texture. this isn't much of an engine upgrade but makes it hugely advantageous for a6 comm owners to upgrade to a7 comm. bones and unlimited physics are in lower editions as well. the renderer is improved. most of the updates haven't been released yet. WED will soon be able to bake radiosity, for example. even if it's not as much yet as you were expecting, it's not at all the same thing and they're definitely not backpedaling. julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: A7 vs A6
[Re: Frederick_Lim]
#145492
09/04/07 05:45
09/04/07 05:45
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Joined: Oct 2003
Posts: 702
zazang
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User
Joined: Oct 2003
Posts: 702
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Some people fail to see the generosity of Conitec here. Conitec could have easily made a lot of upgrades of A6 as an A7 engine feature,but they didn't. Besides that,they are surely going to release a lot of cool updates from time to time for A7.
I like good 'views' because they have no 'strings' attached..
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Re: A7 vs A6
[Re: zazang]
#145494
09/04/07 06:41
09/04/07 06:41
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Joined: May 2005
Posts: 819 U.S.
Why_Do_I_Die
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Posts: 819
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You all would have to be really stupid to actually belive what you put. Yes , lite-C is one of the biggest new features , which to me , and most non programmers is useless ,
"there are a fair bunch of other changes -- commercial now has render-to-texture. this isn't much of an engine upgrade but makes it hugely advantageous for a6 comm owners to upgrade to a7 comm"
Wow , like they couldnt have just upgraded to A6 Pro if they really needed those extra pro features ? Now , what if you have A6 Pro ? Even if you love gamestudio , you have to feel let down by A7 , I've seen other people's posts who were waiting for A7 , and their expections were like mine , a whole new engine overhaul , which is what it should have been , and I'm very dissapointed. Why are you all trying to defend conitec for their lousy effort.
"Some people fail to see the generosity of Conitec here. Conitec could have easily made a lot of upgrades of A6 as an A7 engine feature,but they didn't."
Really ? Because A6 is A6 , A7 wasnt suppossed to be an upgraded A6 from what I understand , Jutst like Unreal Engine 3 is not an upgraded Unreal Engine 2 , look at the big giant massive difference in the engines. Now i'm not expecting gamestudio to make such a big jump , but I wasnt expecting the new A7's new and cool features to pretty much all boil down to the lame Lite-C addition. And yes , I understand there is other things , but , here are the new upgrades
"Gamestudio's A7 virtual reality engine was developed in 2007. Its new Adaptive Binary Tree scene manager switches seamlessly from indoor to outdoor sceneries. The brand new lighting engine overcomes the 8 lights limit of today's 3D hardware and supports an unlimited number of static and dynamic shadow-throwing light sources.Programmers can use plugins for adding new effects and features. The simple and straigthforward C-style DLL interface allows painless access to the engine from all programming languages."
Switching seamlessly from indoor to outdoor has always been possible , I dont see why an adaptive binary tree scene manager is needed , or why this would be such a priority. 8 light limit is gone , but , we get the same discusting , blocky , and downright hideous dynamic lights we already had , why would anyone need more shitty looking lights , I'd rather have 8 good looking ones. And then the C-Style Lite-C , well we all know what I think of this , if I wanted to program in C-Style I would program in C++ and go look for a better engine to program in. I dont see how anyone could defend this , it was made in 2007 : \ It really looks like it was made in 1995.
Again , I dont know , me , as a gamestudio user , who's been using gamestudio since A5 , this time arround , am very very dissapointed with the new engine , and will not be buying it unless I see some real improvements , like I said before , I think I'd rather get the money and purchase Sphere 2, intense X , Seed_IT, Dyna_Lights, and Ice_X editor , then I would at least have something that resembles an engine from this generation. I think I might just do that , the thing is , I really would have prefered all these were just integrated into GameStudio itself , which is what I was hoping Conitec was going to do with A7. Conitec should definately make a deal with all this guys who made this plugins , and integrate them seamlessly into gamestudio , and cut them a slice of the pie , seriously , you should really do that conitec , make gamestudio look like a half decent engine for once.
Last edited by Why_Do_I_Die; 09/04/07 06:45.
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