Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 984 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
LucasJoshua, Baklazhan, Hanky27, firatv, wandaluciaia
19053 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 2
Page 5 of 7 1 2 3 4 5 6 7
Re: A7 vs A6 [Re: adoado] #145515
09/04/07 09:44
09/04/07 09:44
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Huge amounts of features ? Where , where are all this features you speak of adoado ?

Re: A7 vs A6 [Re: Why_Do_I_Die] #145516
09/04/07 09:45
09/04/07 09:45
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:

Your comments are obviously biased Julz , just so you wont admit that you were and are completely wrong.


settle down mate. i've never seen a bigger hypocrite.

the point isn't what you can make without one element. the point is that advances in programming are vital to advances in the engine as a whole.

Quote:

why dont you 2 just get a C++ compiler and go code from scratch , it's the best way to achieve exactly what you want , and C++ is way more powerfull than gamestudio or lite-C , if your big into programming , your using the wrong engine for you


i'm a learning programmer. i guess i was on the verge of out-growing C-script, but lite-C means there's no need for me to move elsewhere. using it i made my own physics engine. from scratch.

yes, i like programming, but i'm not quite at the end of the scale -- i have no desire to program an engine from scratch just yet, because i enjoy being able to spend time on art as well and see it all shaded beautifully with only a few lines of code.

yes, i've seen gamestudio's advertising. it advertises itself as being good for everyone -- the experienced programmer or the beginner. as far as i'm concerned it is. it could improve in the beginner area atm but it actually does cater for programmers. this makes it good for me.

to admit i'm completely wrong would be to step down when i'm ahead. it's even gotten to the point where all you can do is try and attack me and my motives for using 3DGS. i'm using the wrong engine? you've been complaining about the engine being too focused on catering for people like me and not you.

you just dug yourself into a hole mate. you're less suited to this engine than i am.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: A7 vs A6 [Re: JibbSmart] #145517
09/04/07 09:51
09/04/07 09:51
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Julz , HAHAHAHA , ur a complete moron. Look at the thread , it's A6 vs A7 , can you get that in your head , I'm not compaining about Gamestudio itself , I'm merely stating the massive lack of features A7 has. I'm more of a developer and an artist , but I program in C-Scipt as well , what I am saying here is , for most of the gamestudio users (not just programming geeks) A7 is really not offering much as an upgrade , thats the whole point of my post, but since u've already bought it , it really shows how much your opinion is worth.

Re: A7 vs A6 [Re: JibbSmart] #145518
09/04/07 09:52
09/04/07 09:52
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

User
adoado  Offline

User
A

Joined: Jul 2006
Posts: 503
Australia
Where are the features? Right here:

http://www.conitec.net/forecast.htm
http://www.3dgamestudio.com/litec.htm
Oh, and here aswell,
http://www.3dgamestudio.com/

I guess you were expecting a type of in-built 3ds max or photoshop in A7, then? Seriously, A7 is such a step up from A6.


Visit our development blog: http://yellloh.com
Re: A7 vs A6 [Re: adoado] #145519
09/04/07 10:01
09/04/07 10:01
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
the "A7 vs A6" is a small taster of what he's asking. this is Legolas250's thread, specifically asking if the changes in A7 make the engine more suitable for making an MMOG, and if he can use C++ with it. look at the first post. did you help with that question at all?

no.

keep digging WDID.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: A7 vs A6 [Re: Why_Do_I_Die] #145520
09/04/07 10:10
09/04/07 10:10
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Why_Do_I_Die: please behave, calling someone a moron, or flaming, is against the rules of the forums. This is warning by the way, keep flaming and you're banned.


"Yesterday was once today's tomorrow."
Re: A7 vs A6 [Re: JibbSmart] #145521
09/04/07 10:18
09/04/07 10:18
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
A7 is definitely not a major release. It is A6 + Lite-C & ABT. Nothing more.

@adoado: On forecast are planned features and not EXISTING features.
A real A7 is: The current A7-Version + IngameEditor, ShaderEditor, Decal Management. All in one Box.

A7 is currently a joke.

Re: A7 vs A6 [Re: Wicht] #145522
09/04/07 10:37
09/04/07 10:37
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Yes wicht I just waited for your appearance, you made my day!! Now all the trolls are again together in one thread, could be a good occasion to lock it.

Threads like this attract trolls like flies going for a pile of (you know). Its obvious that you never did anything with A7 or any other engine, so why dont you just go away because nobody here cares about what is coming out of your mouth. Or better, first get some knowledge of engines, and then buy maybe the standard edition, and then start game development, this could give you a chance to learn a little about engines and to know what youre talking about.

I think this thread can now be locked.

Re: A7 vs A6 [Re: Tobias] #145523
09/04/07 10:51
09/04/07 10:51
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Please note the forum rules:
Quote:

- Do not attack, insult, or provoke other members. Always keep your
messages to the topic, and refrain from personal remarks about
other members.




Personal attacks against the product are fine, but don't insult other members.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: A7 vs A6 [Re: Doug] #145524
09/04/07 11:01
09/04/07 11:01
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Post deleted by Doug


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Page 5 of 7 1 2 3 4 5 6 7

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1