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Re: A7 vs A6
[Re: Why_Do_I_Die]
#145516
09/04/07 09:45
09/04/07 09:45
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Quote:
Your comments are obviously biased Julz , just so you wont admit that you were and are completely wrong.
settle down mate. i've never seen a bigger hypocrite.
the point isn't what you can make without one element. the point is that advances in programming are vital to advances in the engine as a whole.
Quote:
why dont you 2 just get a C++ compiler and go code from scratch , it's the best way to achieve exactly what you want , and C++ is way more powerfull than gamestudio or lite-C , if your big into programming , your using the wrong engine for you
i'm a learning programmer. i guess i was on the verge of out-growing C-script, but lite-C means there's no need for me to move elsewhere. using it i made my own physics engine. from scratch.
yes, i like programming, but i'm not quite at the end of the scale -- i have no desire to program an engine from scratch just yet, because i enjoy being able to spend time on art as well and see it all shaded beautifully with only a few lines of code.
yes, i've seen gamestudio's advertising. it advertises itself as being good for everyone -- the experienced programmer or the beginner. as far as i'm concerned it is. it could improve in the beginner area atm but it actually does cater for programmers. this makes it good for me.
to admit i'm completely wrong would be to step down when i'm ahead. it's even gotten to the point where all you can do is try and attack me and my motives for using 3DGS. i'm using the wrong engine? you've been complaining about the engine being too focused on catering for people like me and not you.
you just dug yourself into a hole mate. you're less suited to this engine than i am.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: A7 vs A6
[Re: JibbSmart]
#145517
09/04/07 09:51
09/04/07 09:51
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Joined: May 2005
Posts: 819 U.S.
Why_Do_I_Die
Warned
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Warned
Joined: May 2005
Posts: 819
U.S.
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Julz , HAHAHAHA , ur a complete moron. Look at the thread , it's A6 vs A7 , can you get that in your head , I'm not compaining about Gamestudio itself , I'm merely stating the massive lack of features A7 has. I'm more of a developer and an artist , but I program in C-Scipt as well , what I am saying here is , for most of the gamestudio users (not just programming geeks) A7 is really not offering much as an upgrade , thats the whole point of my post, but since u've already bought it , it really shows how much your opinion is worth.
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Re: A7 vs A6
[Re: adoado]
#145519
09/04/07 10:01
09/04/07 10:01
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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the "A7 vs A6" is a small taster of what he's asking. this is Legolas250's thread, specifically asking if the changes in A7 make the engine more suitable for making an MMOG, and if he can use C++ with it. look at the first post. did you help with that question at all?
no.
keep digging WDID.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: A7 vs A6
[Re: Why_Do_I_Die]
#145520
09/04/07 10:10
09/04/07 10:10
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Why_Do_I_Die: please behave, calling someone a moron, or flaming, is against the rules of the forums. This is warning by the way, keep flaming and you're banned.
"Yesterday was once today's tomorrow."
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Re: A7 vs A6
[Re: Wicht]
#145522
09/04/07 10:37
09/04/07 10:37
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Joined: Aug 2000
Posts: 1,140 Baunatal, Germany
Tobias
Moderator
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Moderator
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
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Yes wicht I just waited for your appearance, you made my day!! Now all the trolls are again together in one thread, could be a good occasion to lock it. Threads like this attract trolls like flies going for a pile of (you know). Its obvious that you never did anything with A7 or any other engine, so why dont you just go away because nobody here cares about what is coming out of your mouth. Or better, first get some knowledge of engines, and then buy maybe the standard edition, and then start game development, this could give you a chance to learn a little about engines and to know what youre talking about. I think this thread can now be locked.
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