|
Level Design: Sewer
#145544
08/03/07 16:55
08/03/07 16:55
|
Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
|
OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
|
hiya all, it's been a while since i last posted something in here, so I figured i could post some new stuff ^_^ Since recently I've been using Maya, and I made some stuff i was kinda proud at, especially since I've been a progammer for about 7 years now. this is actually my first serious attempt to level design. C&C very welcome! so, without further chit-chat, here are the pictures im talking about: I'm thinking about making a texture pack, based on these screens what do you guys think, usefull or not? regards,
|
|
|
Re: Level Design: Sewer
[Re: Samb]
#145547
08/03/07 17:28
08/03/07 17:28
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
It looks good... But Samb has Right... And i think its too Clear, maybe add some Stuff... some Rusty Barrels, Crates or something like that...
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: Level Design: Sewer
[Re: Scorpion]
#145551
08/03/07 17:53
08/03/07 17:53
|
Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
|
OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
|
Quote:
its very VERY dark.. can't see a thing..
It's not being a sewer for nothing
Quote:
Add some specularity and normal mapping and we have a winner! It just needs the wetness.
well, seeing there is no water in there as well, i dont think it's nescesary, it's being a un-used Sewer (at the moment that is ) but maybe because of underground density and water dripping through the groudn it could be possible. i'll see what i can do about that, thanks ^_^
Quote:
It looks good... But Samb has Right... And i think its too Clear, maybe add some Stuff... some Rusty Barrels, Crates or something like that...
cYa Sebastian
well, honestly, since when do people flush crates through the toilet? i see no reason whatsoever to put them there right now... And too clear in matter of texture? cuz i got some older screenshots where it indeed was very clean, i'll post them later, i think these textures did a great job for now.
thanks all for the nice words! regards,
|
|
|
Re: Level Design: Sewer
[Re: lostclimate]
#145553
08/03/07 18:29
08/03/07 18:29
|
Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
|
Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
|
Looks excellent! I wouldn't ruin it with normal mapping, as it would run too slow unless you were using it for a render (which would work good in my 2.5D project)...
looks perfect!
xXxGuitar511 - Programmer
|
|
|
|