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Level Design: Sewer #145544
08/03/07 16:55
08/03/07 16:55
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
hiya all,

it's been a while since i last posted something in here, so I figured i could post some new stuff ^_^

Since recently I've been using Maya, and I made some stuff i was kinda proud at, especially since I've been a progammer for about 7 years now. this is actually my first serious attempt to level design.

C&C very welcome!

so, without further chit-chat, here are the pictures im talking about:





I'm thinking about making a texture pack, based on these screens what do you guys think, usefull or not?

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Level Design: Sewer [Re: Helghast] #145545
08/03/07 17:19
08/03/07 17:19
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
its very VERY dark.. can't see a thing..

Re: Level Design: Sewer [Re: Samb] #145546
08/03/07 17:26
08/03/07 17:26
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
I think its looking wuite nice good work there


Visit:
schwenkschuster-design.de
Re: Level Design: Sewer [Re: Samb] #145547
08/03/07 17:28
08/03/07 17:28
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
It looks good...
But Samb has Right... And i think its too Clear, maybe add some Stuff... some Rusty Barrels, Crates or something like that...

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Level Design: Sewer [Re: rvL_eXile] #145548
08/03/07 17:34
08/03/07 17:34
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Its perfect, no additional things needed, unless you need them becasue of gameplay and storyline!

Re: Level Design: Sewer [Re: Pappenheimer] #145549
08/03/07 17:47
08/03/07 17:47
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
Serious User
capanno  Offline
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
Add some specularity and normal mapping and we have a winner! It just needs the wetness.

Re: Level Design: Sewer [Re: Pappenheimer] #145550
08/03/07 17:47
08/03/07 17:47
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
hey, that is great... nothing more to say :]

Re: Level Design: Sewer [Re: Scorpion] #145551
08/03/07 17:53
08/03/07 17:53
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

its very VERY dark.. can't see a thing..




It's not being a sewer for nothing

Quote:

Add some specularity and normal mapping and we have a winner! It just needs the wetness.




well, seeing there is no water in there as well, i dont think it's nescesary, it's being a un-used Sewer (at the moment that is ) but maybe because of underground density and water dripping through the groudn it could be possible.
i'll see what i can do about that, thanks ^_^

Quote:

It looks good...
But Samb has Right... And i think its too Clear, maybe add some Stuff... some Rusty Barrels, Crates or something like that...

cYa Sebastian




well, honestly, since when do people flush crates through the toilet?
i see no reason whatsoever to put them there right now...
And too clear in matter of texture? cuz i got some older screenshots where it indeed was very clean, i'll post them later, i think these textures did a great job for now.


thanks all for the nice words!
regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Level Design: Sewer [Re: Helghast] #145552
08/03/07 18:25
08/03/07 18:25
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well its so rusty in there that there has to be some water coming from some were, also with a good normal map you can make all your textures look a little sharp, just be wary of making too specular because remember, rust doesnt shine.

Re: Level Design: Sewer [Re: lostclimate] #145553
08/03/07 18:29
08/03/07 18:29
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Looks excellent! I wouldn't ruin it with normal mapping, as it would run too slow unless you were using it for a render (which would work good in my 2.5D project)...

looks perfect!


xXxGuitar511
- Programmer
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