I work in maya daily, its definately a view panel from maya, and then the render is also maya. You can achieve the warmth he has in his textures directly in MED, but it takes hours of tweaking. As far as the lighting is concerned it would take ALOT of programming, from what I've read on DirectX it's probably not even feasable for your average user.

But, like I said, the quality of his work is good. All he has to do is make sure that he exports his model as an OBJ, and if he has less than 60k faces, he should be able to make it work and look nearly as good in A7, I do it all the time for my levels.


As far as the texturing of the model is concerned, it's not even an issue and doesnt matter how you slice it, you have to export it this way and it will work fine:

Take all of your materials, select the object, and bake a texture no greater than 2048x2048 (i usually use 1024). Doing that will allow you to achieve nearly the same look you see there. I don't see anything in the way of shaders going on, just some nicely detailed textures.

Last edited by oldschoolj; 08/03/07 22:44.

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