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yw bud, just remember to select your material and then the model, and goto the hypershader menue, and say create texture, then set the settings to 512x512 or whatever. When you get it over to med (import as obj.) before applying your textures to the skins, make sure you flip them inside a paint program (vertically). A good baseline to start at for the material settings is Diffuse: 255 Ambient: 0 Specular, Emmisive both 60-75. that will start you off closer to the maya render then the defaults.




awesome! currently im at my work, i'll give it a spin when i get home
btw, does it matter that im using maya7?
(btw, i added you on my msn account)

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Dude... I mean Man, did you read ANYTHING that was just said?...

...or did you only look at the pretty pictures?


I think we'd all love to have those textures! Especially for free! And ha! I was right, DOF....

Also, sharp on the details oldSchoolJ. You're probably the only one that knows that




hehehheee, yeah, but it's pretty obvious there is a DOF used
I'll see what i have left on my textures to upload for you people tonight ^_^
cuz obviously this isnt the ONLY texture set i made

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/