Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 02/23/26 21:52
WFO Training with parallel cores Zorro64
by Martin_HH. 02/23/26 15:29
Camera always moves upwards?
by clonman. 02/21/26 09:29
Zorro version 3.0 prerelease!
by TipmyPip. 02/20/26 13:22
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 02/19/26 13:22
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
1 registered members (AndrewAMD), 6,385 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
alx, ApprenticeInMuc, PatrickH90, USER0328, Sfrdragon
19199 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
AUM55 Conversion #145688
08/04/07 10:57
08/04/07 10:57
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
I converted the culling code from AUM55, for anyone that is interested in learning a bit more about how lite-c works. Everything works fine, but I may have set a visible flag to off or something cuz the entities are invisible, im sure its eas yto fix, but Im to tired, lol.

I included the original wdl, so that if you are new to lite-c you can compare the two scripts (test1c, and test1.wdl) to see how they differ.

Have fun, and happy culling

culling folder + code
original wdl


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: AUM55 Conversion [Re: oldschoolj] #145689
09/25/07 18:22
09/25/07 18:22
Joined: Sep 2007
Posts: 63
J
JackShephard Offline
Junior Member
JackShephard  Offline
Junior Member
J

Joined: Sep 2007
Posts: 63
Thanks!
Respect!

Re: AUM55 Conversion [Re: JackShephard] #145690
09/25/07 23:30
09/25/07 23:30
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Old post, all links dead
cheers..

Last edited by Nemisis; 09/25/07 23:31.
Re: AUM55 Conversion [Re: Nems] #145691
09/26/07 00:01
09/26/07 00:01
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
Sorry guys, I frequently clean up, the links are good again, just click on them and they will work


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: AUM55 Conversion [Re: oldschoolj] #145692
09/26/07 00:11
09/26/07 00:11
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Thanks man! good to have examples to look at, its the only real way I can learn really

Re: AUM55 Conversion [Re: Nems] #145693
09/26/07 01:56
09/26/07 01:56
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
well, i did this early on when i was first learning how to convert, so there is one error, i havnt looked at it in a while, but it has something to do with visibility.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: AUM55 Conversion [Re: oldschoolj] #207747
05/22/08 02:28
05/22/08 02:28
Joined: Dec 2007
Posts: 69
Kasey_Dee Offline
Junior Member
Kasey_Dee  Offline
Junior Member

Joined: Dec 2007
Posts: 69
I just started going through the workshops and wanted to see a comparison to comparison of the two scripts. Thank you. I have been searching for days for something like this and just happened to use the right search word to find it.

Maybe this should be put in the Wiki.

Re: AUM55 Conversion [Re: Kasey_Dee] #312180
02/23/10 15:49
02/23/10 15:49
Joined: Feb 2010
Posts: 68
mireazma Offline
Junior Member
mireazma  Offline
Junior Member

Joined: Feb 2010
Posts: 68
I know it's old but is there any valid link to d/l from?


ERROR in communism.cpp, line 0:
#include<god.h>
was fatally missed.

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1