If you want the camera to look in different places on the model, you'll have to "move" the model in the 2D views. The 3D camera looks at a viewpoint that is calculated from the position of the center point in the 2D views relative to the model.
Another way to do this is to select the part you want to view specifically and hit the "Fit Selected" button.
There isn't really any way to truly make the 3D camera look freely in MED like in WED.