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Re: shadow-range [Re: Frederick_Lim] #146423
08/14/07 13:45
08/14/07 13:45
Joined: May 2004
Posts: 53
r0b Offline OP
Junior Member
r0b  Offline OP
Junior Member

Joined: May 2004
Posts: 53
Quote:

I think you scale the models too large, 192 quants for a gun! Too big I think. Scale down the model and shorten the distance, everything will be fine.



Unfortunately that is no solution for me,- actually I'm working on a big area (>5km²) that can change it's dimensions during development and customer needs. So scaling all my levels according to a strange lightning-engine-value now and on every sizing-update is out of the question!


(Well, after 7 days there is still no solution/clear answer for this problem that shouldn't be that exotic - Come on, it's just a stencil shadow!)

Re: shadow-range [Re: r0b] #146424
08/14/07 13:47
08/14/07 13:47
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

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Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Quote:

Come on, it's just a stencil shadow!




Never, really NEVER combine "just" with "stencil shadow". They make a lot of problems...


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Re: shadow-range [Re: Captain_Kiyaku] #146425
08/14/07 14:43
08/14/07 14:43
Joined: May 2004
Posts: 53
r0b Offline OP
Junior Member
r0b  Offline OP
Junior Member

Joined: May 2004
Posts: 53
Quote:

Quote:

Come on, it's just a stencil shadow!




Never, really NEVER combine "just" with "stencil shadow". They make a lot of problems...




I agree, but techniques for generating and rendering stencil shadows aren't really the problem here. I just want to display them in the whole scene...

Re: shadow-range [Re: r0b] #146426
08/14/07 15:24
08/14/07 15:24
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
Frederick_Lim Offline
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Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
In the manual, there is limit in map size
Quote:

Map size (Quants) 100000.




So what problem if use 19 quants for the gun instead of 192? And I don't think the light range is strange, the max. range is 2000, if 1 quant == 1 inch, that light is pretty strong already.

Re: shadow-range [Re: Frederick_Lim] #146427
08/16/07 09:44
08/16/07 09:44
Joined: May 2004
Posts: 53
r0b Offline OP
Junior Member
r0b  Offline OP
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Joined: May 2004
Posts: 53
i 'solved' the prob.
you have to compile the level with create_meshes then shadowrange == light_range.
(remember i only have sun and ONE pointlight so this shouldn't matter at all, but hey - the sh*t works...)

Re: shadow-range [Re: r0b] #146428
08/16/07 10:22
08/16/07 10:22
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Maybe you should post this behavior in the bugs forum. I don´t think that this is intended.


no science involved
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