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Building a Level: WED blocks or models? #146909
08/09/07 09:16
08/09/07 09:16
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline OP
Member
Thracian  Offline OP
Member

Joined: Mar 2007
Posts: 261
Germany
Hello,
i used the search function, but although i didn´t find a similar topic i´m sure that i doublepost, so a link to the right thread is welcomed as well

Here my problem: I want to build a level, but i don´t know which parts sshould be made of blocks in WED and which parts should be made with modelling tools like blender. E.g. if i want to build a house: i thought the basic structure (floors, roof, walls) should be made in WED and the details (doors, furniture, stuff) should be models.
Another way would be making all the Level with blender, setting the model passable and inserting just invisible blocks to prevent the player from walking through the walls.
So, id don´t know what way to use and i´d like to hear your ideas.
Cheers,
Thracian

Last edited by Thracian; 08/09/07 15:45.
Re: Building a Level: WED blocks or models? [Re: Thracian] #146910
08/09/07 20:37
08/09/07 20:37
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
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MrCode  Offline
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M

Joined: Mar 2007
Posts: 677
0x00000USA
Or you could model the house entirely in Blender and use my.polygon= on.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: Building a Level: WED blocks or models? [Re: MrCode] #146911
08/09/07 20:43
08/09/07 20:43

A
Anonymous
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Anonymous
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A



he want to know if it is better witch blocks or models for the performance.
i think models are better or?

Re: Building a Level: WED blocks or models? [Re: ] #146912
08/09/07 23:03
08/09/07 23:03
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
My thoughts are;

Indoor levels---Blocks,wmp's and models
Blocks for level structures, wmps for doors etc, models for assetts.

Outdoor, open scenes---Hmp, models, blocks, wmps.
Majority is models with blocks and wmps for structures requiring collision.

Outdoor, limited scenes---models.

Or --- models and collision blocks.

The assumption is that you are using A6 or 7, latest updates and have an oprational scene managment script.

Re: Building a Level: WED blocks or models? [Re: Nems] #146913
08/10/07 02:12
08/10/07 02:12
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
If you're using A7, the line has been blurred, so it doesn't' matter which you use. You can convert blocks to mesh and if you have Pro, you can use though.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links

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