Do you mean you want to control the tilt manually while the pan always looks at a target?
If so, here is a quick example using the mouse to manually control the tilt:
Code:
  

var tilt_ang;

while(me)
{
vec_set(temp,vecTarget.x);
vec_sub(temp,my.x);
vec_to_angle(my.pan,temp);

my.tilt = 0;
tilt_ang += (mouse_force.y * 3) * time_step;
tilt_ang = clamp(tilt_ang, -80, 80); //clamp tilt between 80 and -80 degrees
my.tilt += tilt_ang;

wait(1);
}




You might also want to set the roll to 0 when you set the tilt to 0, or your "my" will roll.



Not two, not one.