Hi!

A texture size of 256x256 is rendered by many videocards very fast (you can often read).

My (stupid] question: if I have a just one color texture what size is the fastest?

-1 pixel
-2x2 pixels
-4x4 ...
-32x32 ...
-64x64
-or the magic 256x256

or someting else?

or "the smaller the faster, if size = 2^x"?

thanx, mercuryus