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First Project - Looking for Constructive Crits!
#147196
08/11/07 03:29
08/11/07 03:29
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Joined: Jul 2007
Posts: 32 New England
DeKO_Mania
OP
Newbie
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OP
Newbie
Joined: Jul 2007
Posts: 32
New England
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Ok, so at this point, there is not a whole lot to look at in my project. However, I would really like to get some suggestions regarding what I have done so far, so that I can know that I am on the right track... A quick foreword, the level of quality that I would LIKE to achieve in this demo could be compared to that of Half Life (the origional). My goals are modest, but I have NEVER done game design before, and I think its really exciting to think I am in control of my own gaming expierence... too bad I already know how it ends . Anyways, this will most likely be a rolling topic, as I will often ask for criticisim regarding different aspects of my project. My first shot here is mainly regarding my textures, and their style. This is the first time I have designed game textures (though I have used Photoshop before for different purposes). Anyways, here is a picture of what I have created (level design is in basic BSP)... Please, any suggestions regarding what could be improved are more than welcome. Perhaps, if you know how to make the change you are suggesting, you could give a few suggestions on how exactly to make the change. Again, thank you, and expect to see more as I move foreward. Regards, DeKO_Mania
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Re: First Project - Looking for Constructive Crits
[Re: DeKO_Mania]
#147197
08/11/07 03:40
08/11/07 03:40
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Looks ok, i think the Cover Texture is a little bit scaled to much...
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: First Project - Looking for Constructive Crits
[Re: rvL_eXile]
#147198
08/11/07 04:51
08/11/07 04:51
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Joined: Apr 2004
Posts: 516 USA
Trooper119
User
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User
Joined: Apr 2004
Posts: 516
USA
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Like you said, there is not much to critique, but your wall texture doesn't tile well, you can see it's seams, besides that, looking good.
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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Re: First Project - Looking for Constructive Crits
[Re: ShoreVietam]
#147200
08/12/07 14:58
08/12/07 14:58
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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For a first try it isn't bad, making your first texture isn't easy as well, it takes time to find your own style A first project is indeed quite exciting like you've mentioned, good luck I would suggest using shadows, dynamic lights to give it a more plausible look. Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: First Project - Looking for Constructive Crits
[Re: frazzle]
#147201
08/13/07 00:53
08/13/07 00:53
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Joined: Jul 2007
Posts: 32 New England
DeKO_Mania
OP
Newbie
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OP
Newbie
Joined: Jul 2007
Posts: 32
New England
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Thank you everyone for the comments. @rvL_eXile: Now that I look at it, I agree. I scaled back the texture, thank you! @Trooper119: Yea, I noticed that the wall texture isnt prefectly tileable... but after a while using Photoshops tile tool, I still couldnt get it to look any better than it does now. Maybe I will come back to it after I am further through the project, but thank you! @ShoreVietam: Yes, these textures are fairly simple to create, mostly made use of photoshop filters with alpha maps and lighting effects. For this project, I am not worried so much about a realistic feel, rather I am just trying to make it look half-decent, which is hard enough! Thank you though, I will constantly updating and hopefully improving these textures. @frazzle: I actually just got to lighting today, as I have finished the entire hull of my first level! Between the lighting and a few extras I have added, it is already starting to look very nice (at least I think so...) I will update some pics soon (most likely tonight) and would love some more feedback. Thank you everyone for the comments, it really means a lot. Unlike some, I will really try to encorporate the suggestions I recieve into my project, as most of you know more about this topic than I do! Thank you again! Regards, DeKO_Mania Edit: Ok, so here are those pictures that I promised! Again, still not a HUGE change, but I have added lighting and a few models (crates, doors, lights). Again, any constructive critics are welcome and appreciated! Thank you. NOTE: The door texture is temporary, but I wanted to have something, just so that I didnt put in a blank model. Even though they dont look terribly real, I really like the crate textures (again, very simple design). Regards, DeKO_Mania
Last edited by DeKO_Mania; 08/13/07 01:54.
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Re: First Project - Looking for Constructive Crits
[Re: DeKO_Mania]
#147202
08/13/07 06:47
08/13/07 06:47
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
User
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User
Joined: Aug 2006
Posts: 652
Netherlands
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in the second picture i suggest scaling down the floor texture. Otherwise good effort and keep it up
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: First Project - Looking for Constructive Crits
[Re: bstudio]
#147203
08/13/07 08:46
08/13/07 08:46
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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color doesn´t fit. Brown walls reflect brown light. Well, maybe not today.
But the scaling is really not good.
:L
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Re: First Project - Looking for Constructive Crits
[Re: Shadow969]
#147205
08/13/07 10:06
08/13/07 10:06
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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The shadows you've added are oke, did you use z-buffer shadows or stencil buffer shadows. I ask this because they can make a difference within the fps. The level design needs some rework like scalling down the tiled floor texture which will make it look more realistic but you're on the right track Waiting for updates ... Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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