Try to export a heightmap from EarthSculptor and import it into MED. You might want to get the textures from the map and save those to a compatible GameStudio format. Don't think MED/WED can handle png files.
Code:
undergroundMaterial 4261279218 "[HOME]\Textures\littlerocks.png"
detailtexture1 "[HOME]\Textures\littlerocks.png"
detailtexture2 "[HOME]\Textures\longGrass.png"
detailtexture3 "[HOME]\Textures\organic bark.png"
detailtexture4 "[HOME]Textures\cliff.png"
SkyBoxBack 4076008178 "[HOME]\Sky\evening_bk.dds"
SkyBoxFront 4076008178 "[HOME]\Sky\evening_ft.dds"
SkyBoxLeft 4076008178 "[HOME]\Sky\evening_lt.dds"
SkyBoxRight 4076008178 "[HOME]\Sky\evening_rt.dds"
SkyBoxUp 4076008178 "[HOME]\Sky\evening_up.dds"