Hey there, this week I made a new multipalyer game.
Some information about the game:
- I programmed it within the last 5 days (!)
- Up to 4 players can join the game and choose 4 character classes (knight, archer, priest, wizard)
- effects for spells and abilities
- Counter attack, critical hits and miss possible
- automatic resurrection after some time for players after they "fainted"
- 6 different enemies that can attack and use skills/ spells (more to come)
- Enemies attack in waves which slowly raise the difficulty level
- Elemental weakness of enemies (like casting a healing spell on undead minoins to kill them).
- Lowest data transfer of all of my mp games, even with ~7 actor there are only ~0-70 Bytes (!) sent per second (outgoing traffic caused by programm code shown ingame).
- No update rate necessary since everything works automatically as it is on the server, only 1 update needed when someone joins the game.
- Nearly everything is done locally, there are only 1 to 5 skills (4 - 20 Byte) neccessary to control the actions of an actor every ~4 seconds.
- Sprites are taken from Diablo II and Namco VS Capcom.
- Camera rotates by touching the left or right side of the screen.
- Controlled by the mouse through buttons and clicking on enemies or their avatars.
Here's a
YouTube Video about the Game in action.
Here's a picture of a battle scene of a knight and a wizard fighting a skeleton and a slime in the forest:

I hope you like it, greetings
ShoreVietam
