The amazing thing about this game is, that I really have a low data transfer rate. Of course this is partially caused by the kind of game system but there's a great idea behind it that allows me to calculate nearly everything locally depending on only a few command IDs or some further IDs for visual purpose like damage numbers or health bars.
There'll never ever be an "overjump" or actors that are being set a few quants aside and stuff like that since I simply do not need any position updates. (only one when someone joins the game, but it wouldn't be neccessary, too, I guess)
Would you please elaborate on your game mechanics and data transfer sheets. What data is being sent and updated between different systems, and are all the systems updating the player/enemy/npc synchronously. There seems to be some mischievious elements in your work around .