Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (AndrewAMD), 14,661 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 5 1 2 3 4 5
Re: Starbattle Download [Re: ShoreVietam] #147481
08/26/07 12:20
08/26/07 12:20
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice game, you effort in creating FUN and plausible games just keeps on succeeding, especially in the RPG style Thumbs up man !!

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Starbattle Download [Re: frazzle] #147482
08/26/07 12:46
08/26/07 12:46
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Thanks a lot frazzle!

Yes RPG is my destiny! *lol* ^_^

At the moment I'm working on improvements, but I still have to test the new level-up system in mp to see if the exp gain is ok.
I think this could be quite funny to gain strength as the enemy number and skills keep increasing.

But what do you mean by "plausible"?
I know this word in the contet as it is used in "Mythbusters". *g*

btw. Improvement hints are always welcome!


greets
Shore


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Starbattle Download [Re: ShoreVietam] #147483
08/26/07 13:05
08/26/07 13:05
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:


But what do you mean by "plausible"?
I know this word in the contet as it is used in "Mythbusters". *g*





'Plausible'

Looking realistic acceptable is what I ment

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Starbattle Download [Re: frazzle] #147484
08/26/07 13:12
08/26/07 13:12
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Ah I see, thanks for explaining!




Last edited by ShoreVietam; 08/26/07 14:48.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Starbattle Download [Re: ShoreVietam] #147485
08/26/07 14:27
08/26/07 14:27
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

Ah I see, thanks for explaining!




Np, you're welcome

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Starbattle Download [Re: frazzle] #147486
08/27/07 02:08
08/27/07 02:08
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
Serious User
Wade_Adams  Offline
Serious User

Joined: Nov 2003
Posts: 1,257
I definately like it. Is it going to have a story or just an epic battle.


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
Re: Starbattle Download [Re: Wade_Adams] #147487
08/27/07 15:34
08/27/07 15:34
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
It is jsut an epic battle, I don't have the intention to make a "real rpg" out of this one.

But I'll keep improving, yesterday someone gave me the idea to create shortcuts for the action buttons which is a nice idea.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Starbattle Version 1.2 [Re: ShoreVietam] #147488
09/30/07 06:57
09/30/07 06:57
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Hello guys,

I still got Starbattle in development and today I finished version 1.2 (there are still features I want to implement, but this version has been heavily tested and works well ).

So what is new to the very first version?
- Keyboard shortcuts for action commands
- Better balancing of the enemies
- Player gain exp for kills and gain up to 15 levels
- Buffs can be refreshed and their duration is being showed when pointing a player or his avatar
- New wizard skill "Summon Fire" with area of effect
- New knight skill "Battle Rage" for huge damage in a short period of time
- New knight/ archer skill "Draw Aggro", explains itself

Last week I played it with 3 other guys.. damn that was really cool, with one player it is not really interesting and you can't come very far, but if the skills of the actor classes support each other it is awesome!

Starbattle.zip - ~10 MB zip archive


Screen of "Summon Fire -before- th aoe comes... O=)






Last edited by ShoreVietam; 09/30/07 15:10.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Starbattle Version 1.2 [Re: ShoreVietam] #147489
09/30/07 13:17
09/30/07 13:17
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Sounds great...
Maybe realease a Public beta to test if it start to be laggy

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Starbattle Version 1.2 [Re: rvL_eXile] #147490
09/30/07 15:05
09/30/07 15:05
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Hé ShoreVietam, nice to hear something from you again
Great to see you kept updating it, your creative mind just won't stop working won't it Great effort !!

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Page 4 of 5 1 2 3 4 5

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1