Quote:

Anyway to get both cores engaged?




As I recall, I believe Gamestudio only supports single-core processing.

Also, (a little off-topic) what video capture program did you use? I use HyperCam 2, but it just kills the engine's FPS, to the point where it's unplayable (it jumps around a lot).

I tried Fraps a (long) while back, but it would only capture a certain portion of the screen at a time (stupid shareware thing).

Last edited by MrCode; 08/16/07 20:09.

Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}